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City Warfare (2024)

Genre: Top-Down Action, Wave-Based Survival, Urban Battlefields.
Role: Solo Developer
Platform: Unreal Engine 5 – Windows PC
Takeaway: Learned how to design wave-based systems that maintain player engagement through varied enemy types
Race The Horizon (2024)

Genre: Precision Platformer, Colourful, Soundtrack.
Role: Solo Developer
Platform: Unreal Engine 5 – Windows PC
Takeaway: Learned atmospheric design through the integration of dynamic music with gameplay
Sentinel (2024)

Genre: Timing Combat, Hallway Exploration, Visual Puzzles.
Role: Solo Developer
Platform: Unreal Engine 5 – Windows PC
Takeaway: Learned how to merge puzzles and combat into a cohesive progression flow
Lancer (2025)

Genre: Action, FPS, Robots, Soundtrack
Role: Solo Developer
Platform: Unreal Engine 5 – Windows PC
Takeaway: My first take at FPS shooter genre with own theme
Horizon Castle (2025)

Genre: Puzzle-Adventure, Unique Mechanics, Fantasy, Atmospheric.
Role: Solo Developer
Platform: Unreal Engine 5 – Windows PC
Takeaway: I’ve found that the best way to teach the parts of an advanced puzzle game is through the environment rather than through explanations.
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